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(+2)(-2)

Be careful about supporting this dev, he will abandon projects as he gets bored of them, a town uncovered was basically not updated for a year before he just "condensed" aka cut a lot of the story and then just pushed it out the door to be able to do something else.

(6 edits) (+3)(-1)

Valid take. A Town Uncovered was a game I've started 9 years ago and it was the first ever project I worked on. I knew nothing about the importance of planning a project, feature creep, and I was literally learning how to do things as I was making it. Cool ideas were out of my wheelhouse and by the time I knew how to code it, there was too much content for it to be feasible.

It was the singular project that made me hate being a game dev, the only reason I didn't "abandon" it sooner was because I felt like I owed people to continue working on it. Most of it, especially the last few years were mentally painful. Until I finally decided to finish the game as best I could do without having to commit to something I hated for another x amount of years. 

Yeah, it's not a perfect ending and the me from 9 years ago would've hated it too. But I believe it was the right decision for myself as a game dev and it's at least something rather than ACTUALLY not having a conclusion. THAT would be the definition of abandonment.

It was one of those "can't people tell I really hated developing for this game, why are they still supporting it". I was pretty vocal and it wasn't a secret that I really just didn't wanna do it. So yeah, I'd rather pursue something I'm super excited, passionate, and proud of, like Sugar Service than some amateur project I made 9 years ago that so happened to find some luck and success within the community.

I acknowledge that without ATU, I wouldn't be able to make Sugar Service, so I thank it for that but I'm not sorry that I decided to call it quits earlier than it needed. I've taken all the mistakes I've learnt from ATU and have and will continue to put it into Sugar Service's development. I've planned the game out and designed it in a way that makes me motivated and has a clear end game.

I'm sorry for not giving the ATU that we envisioned together but I'm putting my happiness and mental health before that.

(+1)

W dev, dont care what others say.

Hey, I'm a few minutes into the game and I'm getting locked out of progression (Version 0.11B). It's asking me to go to my bedroom to change before talking to Juliet but the room change button is grey and isn't activating. I tried to load back my save and go to the bedroom first and change but it still gives me the same dialogue and locks me out.

If you're in Juliet's room, the game tells you that you need to give a gift to Juliet before you can proceed.

Yo, I'm currently lvl 13 in the game and have 9k money but for some reason I can't buy or click the silver card pack, any ideas on why is that?

(+1)

Yeah, it's because it's not in the game yet. Game is still in development so there's content that are still yet to be available.

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Oh alright, I thought I was doing something wrong, looking forward to more updates, cheers! 

Can you romance multiple girls in one playthrough?

Yes you can! Harem is one of the main fetishes.

(-9)

Rancid. So the main character gets fucked in the ass, what type of DEGENERATE bullshit is this? Choke, my guy, you can be as much as you wanna be against AI, but your morals on other departments invalidate your opinions.

(+5)

my guy, you're the one that had that fetish toggled on, it was totally avoidable if you can read

can someone help me, its so confusing

Have you tried clicking on the cards?

(+1)

Are you going to release a Spanish version?

(+1)

We'll consider Localization in the future!

So I had a file on the .12B and had it be fixed via the in-game option to make it a .13B file, and now I can't do the card battle with Harley when she's about to confront her ex

Are you on 0.13B_a (the _a hotfix fixes that issue I believe)

(1 edit) (+1)

So i have a question how do i make the girls in the pictures in the phone Gallery naked?

You'll have to complete their storyline and unlock GF mode, the photos will automatically unlock the NSFW version if the nsfw check if toggled on!

So uhh I'm probably getting annoying, but right after selling CMGL stocks, the game let me buy GSKI stocks, even tough it was thursday, and it is not open on that day.

(+1)

All good! I'll look into it. Not a major bug from the sounds of it but still will be addressed.

what's with the unshown cards like "boob grab" and "sexy alone time" 

is it something i need to pay for? a setting i've opted out of? 

(+1)

The game's in development so it simply means we don't have art for it yet. We commission other artist to feature their art with our characters so we do have to pace our budget for it. Overtime, the card's art will be filled!

(-17)

this ai hating is so goofy

(+1)

Do the fetish toggles skip content or edit it for instance if I uncheck the dickgirl or netori toggle will the I still have access to the content.

It will do both depending on what it is. If it's a whole H-scene that doesn't have an alternative, it'll just give you a message saying that you've unlocked a new scene that you've opted out of. If it DOES have an alternate version and it doesn't include anything you've toggled off then it'll show.

If it's dialogue stuff, there'll be an alternate line usually. There is a Netori toggle in 0.13B that'll change Maggie's 'husband' into 'ex-husband' and make it so they've been divorced for a while.

So uhh when I gave Willow a gift while she was in the bathroom, she asked me to sit on thec ouch and watch a movie for some reason. I'm 99% sure that this was not intended so uhh yes this is a bug report.

(+1)

I'll look into that! Thanks, some interactions in the bathroom will have the characters lead out of into the living area so that might be it? But I'll check anyways.

(+1)

When can we expect threesome content to be added if at all?

(+3)

They will be added in around 0.14 - 0.15 when we introduce calendar events! The first one will be the MC's birthday party :D. Patreon's version is pretty much there.

(+2)

Ah yes I've been looking for a game like this for quite a long time now ! Bery good game, recomended by uhh me

(+2)

Thank you! Glad you're enjoying it ^^

(+1)

Possible Steam release as ea or in general

(+1)

Late 2025 to mid 2026

(+2)

will there be pregnancy in it? I'm already sold on the game, but a friend of mine is really curious about it, I'm asking for them, I swear

(+2)

No pregnancy, sorry!

(+4)(-1)

Really love the game! But isn't there any way to toggle NTR with Maggie? I just cannot tolerate cucking and cheating and shit like that. Thank you!

(+2)

I can definitely add that for future versions!

什么时候会有中文啊😢

不幸的是,短期内不会。尝试 renpy 翻译程序
(+3)(-1)

I want to love this game but the card game is absolutely rigged against the player. Items are only helpful if you know whats coming and you cant use them after selecting a card. I just went through 4 straight matches (two garner trusts and 2 fast dates) where they countered EVERY single time and I lost, hiking up that shame meter quite a bit. Theres gotta be a better mini game or better way to do it.

TLDR, we're working on updating and reworking the consumables for Version 0.14 but I'll explain why they are the way they currently are.

The Ultra Sense is the 'when you know what's coming', that's usually the best time to use them. Otherwise it's a hail-mary play which usually is the kind of play that could win you the game.

During playtest, if allow players to use it after a card is selected, they essentially become invincible if they have the right consumables because it's a get out of jail free card; the answer to that would be to lessen the amount of consumables you get, which then makes it very valuable and would end up never being used (like item hoarders in RPGs, only using their items at the final boss).

We want to provide players a way to mitigate attacks against them without it being a no-brainer way of plowing through matches that are way above their level. There's a satisfying feeling when your consumables does land and reflects damage or activates ultra-sense but we do understand it's also a bad feeling to use one and waste it.

We're looking into adding passive activations where it would provide you protection for multiple rounds of a match in exchange for health or ultra-sense activation or something. There's not a lot of variables that can be changed so we'll try our best to come up with something within that realm.

Dude just quick save before starting a card game and re-load if you lose. Also if you don't play against higher level than yours the game's easy AF. It's grindy - sure, but very easy.

(+1)

I second this. I really, REALLY want to love this game - the art is lovely, the story seems fun, basically everything seems cool but the card game is just annoying. I say this as someone who played multiple card games in my day, even at high levels, but this one is just nonsense. The game seem completely random and most of the time it feels actually unwinnable, and I'm talking about the very first matches available. I think I managed to win once or twice and then never again. Honestly at this point if it's going to be full-RNG like this I'd rather have an option to skip the minigame.

(+1)

Appreciate the feedback, I've given a long reply to the OP about the decision on why the game it is at the moment. Long story short, it's rock-paper-scissors with a little twist. It's meant to be on the more accessible side, everyone knows how to play RPS and everyone understands how the odds work in RPS. With the addition of the Ultra-Sense, Bird cards, and consumables, it goes from complete RNG into mostly RNG with a bit of strategy.

For 0.14, we've overhauled the consumables so instead of 3 crappy items that feel wasteful when it doesn't trigger. We have 10 different items that have instant-effects, passives, cooldowns, and card manipulation.

Looking forward to the next updates! I think there really is room to grow for the minigame. When 0.14 comes out I'll definitely check it out and see how it goes :)

(+1)

I love your games I been a big fan of a town uncovered and played every version of the game, and would still like to see it to completion, but this game is just as good, your an amazing creator and I look forward to see you expand and grow

(-1)

I forgot I was gonna ask if their will be a pregnancy/impregnating in later versions in both games

(+1)

The final version of ATU will be released in a few weeks. It has been in development for long enough and I'd like to put an end to that era.

There will be no pregnancy for both games, I personally don't really like putting it in my own games mainly for the logistics, it'll literally put storylines on hold and bring the flow to a stop until they're available again. And with the plans I have, they affect other characters too.

(2 edits) (+1)

The game is great, the few scenes I've seen so far are great. One thing i dislike is that the only progress with the girls is by RNG that doesn't feel like RNG sometimes. I understand there are items to give you an edge but sometimes it feels like they do nothing. I saw that you were trying to minimize the amount of RNG I would love to see that happen. Sorry for the rant I tend to do that when frustrated.

Edit: I beat Maggie at her 36 starting health fight after countless tries but it doesn't show the victory screen. I might be destine to lose to her forever

(+2)

Yeah, definitely. At it's core, rock-paper-scissors is RNG no matter how you twist it. I've thought about providing the player more information like knowing what their next card/action will be always like slay the spire but that'll just turn into a 'click the correct card' simulator, which is pretty mundane. Or maybe giving them a R/P/S count so they have an idea what the probability is and make an informed play based on that but renpy RNG is a little weird and that information will be more of a bluffing/deception game against an AI who has no tactic.

Ultimately, consumables will get a great overhaul in 0.13/ 0.14, we're looking into making them provide passive protection and other effects. It'll take some iterations as well but we hope that greatly improves the card game.

(+3)(-1)

I'm happy to hear about these changes cause i had a similar review of the game. But i do disagree that RPS is an RNG game. I think the exact opposite actually its more of a pattern/strategy game. Most people either open with scissor or rock for example because those words are most common in their minds being the first and last said words. 

I think what makes the game so frustrating for people is that human psychology allows for people to be more likely to make certain decisions and so someone who has played a large amount of RPS games is definitely likely to win more often than someone who hasn't. While in your game there isn't any psychology we can follow to base our decisions on. It's completely RNG in a way that RPS irl isn't. So some additions that allow us to be more predictive or strategic would help the game feel alot better imo.

Anyways I'm excited to see the consumable rework it's a lovely game and I cant wait to enjoy it more.

(+3)

I desperately wanted to like this game, the art is lovely and the story had an interesting catch but oh got the card game is terrible. Completely luck based and random. Even the bonuses to color doesn't help much because there is no way to know if and when you just get countered. 

Hey, thanks for the feedback. We're always looking for ways to better improve the card game. Check back in around Version 0.13 or 0.14. We're looking into doing a whole consumable upgrade to put more decision and strategy into the player's hands, there'll still be RNG but it'll be minimized further with these changes.

(-1)

Excuse me, where can I watch the scenes that are open?

You can revisit scenes only after their story is completed, then you would be able to have fun with them around the house and unlock post-story scenes too.

(+1)

Thx, project very good

I can't get past level 20 cards for some reason I am level 31 but still locked on silver did I mess up or is this intentional?

I don't think they're added into that version yet, you can hold up to 7x 20 cards if you wanted and all the enemies don't have access to any 20+ cards either.

Deleted 56 days ago
(+1)

Thanks for trying the game out! Sorry it isn't your cup of tea ^^

Uhm...a Little help ?Uhm...a Little help ???

(+1)

just click on the screen and follow the instructions

Loving the game so far! I've hit girlfriend mode on a few of the ladies, but keep seeing 1 final H scene for them that I can't unlock. Is there some special event I should be doing? Is it just having sex in front of others?

Also, I noticed some of them have more CG that the base, e.g. 8/4 (Lilith in this case). Is that legit as in there will be more, or a bug?

(1 edit) (+1)

All characters have 2x masturbation scenes, so make sure you got both. And some characters have post-story h-scenes. Sex in front of others doesn't count as another scene.


As for the CG thing, it may be a bug that I've already fixed I believe, just an inaccurate count bug. Clicking the 'update old save' button in the in-game settings might fix that.

It might have been the second masturbation scene then. Thank you for both suggestions!

Hello! I love this game so far, I have a question though. Are the Male characters gonna be romancable in the future?

Very very unlikely. If they would and there's enough interest, they'd probably be the last thing to do.

Understandable, that is a lot of work, almost double what you've done so far. Thank you for answering my question

I hit, yet I was the 1 who took damage and died. Quite possibly 1 of the worst combats mechanics I've ever seen, its all based on RNG and even with that, the way it works is inconsistant

Aswell, I've had a card that says 1 or 2 damage kill me when I am well above 4 HP.

It might be due to the weather and seasonal buffing, I'm not sure if you took those into account. The indicator on the left shows what card types get extra power. I believe in later version, it displays on the card as well so it's easier to read and understand.

is there a certain amount of days you need to wait without seeing a date? ive only done the first levels for 3 of them and im an ingame month into it

(3 edits)

nevermind i found the date button on the id by thumbing through all the menues 

glad you found it!

Please I'm desperate. What kind of gifts I can give to Harley? I'm trying with everything but nothing unlocks Heart 3. I don't know exactly which gifts to give her. 

It's more so a point system for when you've reached 100% of the way towards the bonding goal, it'll display a heart. Give her some black and blue things, you can't go wrong with colour coordination.

(1 edit) (-10)

people please for the love of god, please get girlfriends/ boyfriends and have an life, instead of playing this haram, shitty, goofy, dumbass game made by someone without any friends or family -.MoDeLow, the pizza tower lover

(+7)

Sorry the game doesn't have enough pizza tower for you. Due to the fetish's problematic and complicated nature, we don't plan to include it in the future unfortunately. Thanks for trying the game out though!

Where do i find girlfriend mode?

when you finish the storyline of the girl

(+1)

Where do you find other male talents?

(+1)

Check the comic book store, the farmer's market, and the convenience store at various times.

(+1)

Bug: When you quicksell in 0.10B_d, it'll decrease your deck power level, to fix this, remove all the cards in your deck and it'll automatically reset it to 0.

This may be really dumb but I completed a character story but didn't unlock any h-scenes.... please help

You'll need to increase their level and the new scenes will be unlocked as post-story events (a blue exclamation mark). Some characters have a couple or a few and some don't, just check the contacts page to see if you still have any left to unlock

Hi, im unable to buy silver cards despite being level 13?

Is this on purpose?

Nevermind, I can buy them now! after reaching level 16!

glad you got it!

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