Where can I get a completed save file? I already played the old content and would like to just skip to the new content, but I don't have any save files still.
Thank you. I played the game for the first time yesterday, but was too tired. Then I clicked on everything on the cell phone and everywhere but found nothing.
*edit, nevermind, saw your reply saying 2025-2026! :) *
Hey! just downloading now, really liked A Town Uncovered, hoping there will be more to that in the future too, but will this game also be on steam in the future? i hadnt seen anything about it on this page.
ATU is in its finished state, excluding some polish and bug fixes that I've yet to do. Mainly it's so I can focus on this game and have it grow and thrive. Sugar Service will be on steam in the future for sure!
Be careful about supporting this dev, he will abandon projects as he gets bored of them, a town uncovered was basically not updated for a year before he just "condensed" aka cut a lot of the story and then just pushed it out the door to be able to do something else.
Valid take. A Town Uncovered was a game I've started 9 years ago and it was the first ever project I worked on. I knew nothing about the importance of planning a project, feature creep, and I was literally learning how to do things as I was making it. Cool ideas were out of my wheelhouse and by the time I knew how to code it, there was too much content for it to be feasible.
It was the singular project that made me hate being a game dev, the only reason I didn't "abandon" it sooner was because I felt like I owed people to continue working on it. Most of it, especially the last few years were mentally painful. Until I finally decided to finish the game as best I could do without having to commit to something I hated for another x amount of years.
Yeah, it's not a perfect ending and the me from 9 years ago would've hated it too. But I believe it was the right decision for myself as a game dev and it's at least something rather than ACTUALLY not having a conclusion. THAT would be the definition of abandonment.
It was one of those "can't people tell I really hated developing for this game, why are they still supporting it". I was pretty vocal and it wasn't a secret that I really just didn't wanna do it. So yeah, I'd rather pursue something I'm super excited, passionate, and proud of, like Sugar Service than some amateur project I made 9 years ago that so happened to find some luck and success within the community.
I acknowledge that without ATU, I wouldn't be able to make Sugar Service, so I thank it for that but I'm not sorry that I decided to call it quits earlier than it needed. I've taken all the mistakes I've learnt from ATU and have and will continue to put it into Sugar Service's development. I've planned the game out and designed it in a way that makes me motivated and has a clear end game.
I'm sorry for not giving the ATU that we envisioned together but I'm putting my happiness and mental health before that.
Absolutely love working on Sugar Service, I feel the complete opposite of burnt out whenever I'm working on it. I get excited about what new content I can make and share with ya'll
"can't people tell I really hated developing for this game, why are they still supporting it" - Ummm.... No. People can't see in your head, and most people don't really care about the person behind it. That isn't meant as an insult, it is just a reality. I guess that's the best possible outcome at this point - but really, there are no winners here; still, as you laid out, it could have been worse. Just checked- game was put on steam almost 4 1/2 Years ago, so basically "halfway in" at this point, since it isn't too recent, you get a pass here. It is sad, because I really liked it (def. in my top 5, if not 3 in this genre) and held back playing it for some time, to not burn out on content drip. I feel kinda burned here, but I understand your where you are coming from. I don't think there's going to be support for your new projects from me for the time being (still wish you luck and success, but I'd rather wait and see the finished product before investing in it). It'd be nice if you decided in the future, after taking a break from this game, that you revisit it with fresh ideas and improved competence and confidence. But that's not a decision for today.
Absolutely fair, hopefully we can produce a finished product that you'd be willing to try out in a few years. As for ATU, I may come back to it every once in a while to do some minor clean up on some parts, like making certain scenes more grounded but I highly doubt I'll have any drive or motivation to actually improve it in a noteworthy way. Nothing that requires a replay of the whole game.
To me, I'd rather spend my time working on the NEXT great project instead of trying to salvage (in my eyes) a big mess of scraps, clunkily put together with super glue and glitter. I'm happy just having it sat in the garage as an occasional reminder of where I started from and that it gave me the experience to create better things.
I think most people, if asked to instead of working on a new, exciting project that would be better than the last, they should try and improve the work they did 10 years ago when they were fresh faced, green, and learning the fundamentals. They'd scoff at the idea, it just doesn't have a single appealing aspects to it. And that's not towards you specifically, I just mean in general, we sometimes forget how soul-sucking backtracking is, in art, games, work, life, whatever. Everyone wants to feel like we're moving forward and not back.
I appreciate you having ranked ATU so highly on your personal favorites, I wouldn't even rank that game in my top 20. Which is good for me personally, it means my standards for a game I can create is still sky high.
Hey, I'm a few minutes into the game and I'm getting locked out of progression (Version 0.11B). It's asking me to go to my bedroom to change before talking to Juliet but the room change button is grey and isn't activating. I tried to load back my save and go to the bedroom first and change but it still gives me the same dialogue and locks me out.
Rancid. So the main character gets fucked in the ass, what type of DEGENERATE bullshit is this? Choke, my guy, you can be as much as you wanna be against AI, but your morals on other departments invalidate your opinions.
On the left you have the list of cards you own, in the middle, the big green space you have your deck. You use the deck in card battles, and to make one you select the desired cards by clicking them. On the right, you will have a card's description once you do click on it. You can also click that orange "!" on the right corner, iirc it gives some info about the system, and if you still don't get it, save your game, start a new one, pay attention to the tutorial this time and load this save back again.Or you can just use common sense...
So I had a file on the .12B and had it be fixed via the in-game option to make it a .13B file, and now I can't do the card battle with Harley when she's about to confront her ex
So uhh I'm probably getting annoying, but right after selling CMGL stocks, the game let me buy GSKI stocks, even tough it was thursday, and it is not open on that day.
The game's in development so it simply means we don't have art for it yet. We commission other artist to feature their art with our characters so we do have to pace our budget for it. Overtime, the card's art will be filled!
It will do both depending on what it is. If it's a whole H-scene that doesn't have an alternative, it'll just give you a message saying that you've unlocked a new scene that you've opted out of. If it DOES have an alternate version and it doesn't include anything you've toggled off then it'll show.
If it's dialogue stuff, there'll be an alternate line usually. There is a Netori toggle in 0.13B that'll change Maggie's 'husband' into 'ex-husband' and make it so they've been divorced for a while.
So uhh when I gave Willow a gift while she was in the bathroom, she asked me to sit on thec ouch and watch a movie for some reason. I'm 99% sure that this was not intended so uhh yes this is a bug report.
I'll look into that! Thanks, some interactions in the bathroom will have the characters lead out of into the living area so that might be it? But I'll check anyways.
They will be added in around 0.14 - 0.15 when we introduce calendar events! The first one will be the MC's birthday party :D. Patreon's version is pretty much there.
I want to love this game but the card game is absolutely rigged against the player. Items are only helpful if you know whats coming and you cant use them after selecting a card. I just went through 4 straight matches (two garner trusts and 2 fast dates) where they countered EVERY single time and I lost, hiking up that shame meter quite a bit. Theres gotta be a better mini game or better way to do it.
TLDR, we're working on updating and reworking the consumables for Version 0.14 but I'll explain why they are the way they currently are.
The Ultra Sense is the 'when you know what's coming', that's usually the best time to use them. Otherwise it's a hail-mary play which usually is the kind of play that could win you the game.
During playtest, if allow players to use it after a card is selected, they essentially become invincible if they have the right consumables because it's a get out of jail free card; the answer to that would be to lessen the amount of consumables you get, which then makes it very valuable and would end up never being used (like item hoarders in RPGs, only using their items at the final boss).
We want to provide players a way to mitigate attacks against them without it being a no-brainer way of plowing through matches that are way above their level. There's a satisfying feeling when your consumables does land and reflects damage or activates ultra-sense but we do understand it's also a bad feeling to use one and waste it.
We're looking into adding passive activations where it would provide you protection for multiple rounds of a match in exchange for health or ultra-sense activation or something. There's not a lot of variables that can be changed so we'll try our best to come up with something within that realm.
Dude just quick save before starting a card game and re-load if you lose. Also if you don't play against higher level than yours the game's easy AF. It's grindy - sure, but very easy.
I second this. I really, REALLY want to love this game - the art is lovely, the story seems fun, basically everything seems cool but the card game is just annoying. I say this as someone who played multiple card games in my day, even at high levels, but this one is just nonsense. The game seem completely random and most of the time it feels actually unwinnable, and I'm talking about the very first matches available. I think I managed to win once or twice and then never again. Honestly at this point if it's going to be full-RNG like this I'd rather have an option to skip the minigame.
Appreciate the feedback, I've given a long reply to the OP about the decision on why the game it is at the moment. Long story short, it's rock-paper-scissors with a little twist. It's meant to be on the more accessible side, everyone knows how to play RPS and everyone understands how the odds work in RPS. With the addition of the Ultra-Sense, Bird cards, and consumables, it goes from complete RNG into mostly RNG with a bit of strategy.
For 0.14, we've overhauled the consumables so instead of 3 crappy items that feel wasteful when it doesn't trigger. We have 10 different items that have instant-effects, passives, cooldowns, and card manipulation.
Looking forward to the next updates! I think there really is room to grow for the minigame. When 0.14 comes out I'll definitely check it out and see how it goes :)
I love your games I been a big fan of a town uncovered and played every version of the game, and would still like to see it to completion, but this game is just as good, your an amazing creator and I look forward to see you expand and grow
The final version of ATU will be released in a few weeks. It has been in development for long enough and I'd like to put an end to that era.
There will be no pregnancy for both games, I personally don't really like putting it in my own games mainly for the logistics, it'll literally put storylines on hold and bring the flow to a stop until they're available again. And with the plans I have, they affect other characters too.
The game is great, the few scenes I've seen so far are great. One thing i dislike is that the only progress with the girls is by RNG that doesn't feel like RNG sometimes. I understand there are items to give you an edge but sometimes it feels like they do nothing. I saw that you were trying to minimize the amount of RNG I would love to see that happen. Sorry for the rant I tend to do that when frustrated.
Edit: I beat Maggie at her 36 starting health fight after countless tries but it doesn't show the victory screen. I might be destine to lose to her forever
Yeah, definitely. At it's core, rock-paper-scissors is RNG no matter how you twist it. I've thought about providing the player more information like knowing what their next card/action will be always like slay the spire but that'll just turn into a 'click the correct card' simulator, which is pretty mundane. Or maybe giving them a R/P/S count so they have an idea what the probability is and make an informed play based on that but renpy RNG is a little weird and that information will be more of a bluffing/deception game against an AI who has no tactic.
Ultimately, consumables will get a great overhaul in 0.13/ 0.14, we're looking into making them provide passive protection and other effects. It'll take some iterations as well but we hope that greatly improves the card game.
I'm happy to hear about these changes cause i had a similar review of the game. But i do disagree that RPS is an RNG game. I think the exact opposite actually its more of a pattern/strategy game. Most people either open with scissor or rock for example because those words are most common in their minds being the first and last said words.
I think what makes the game so frustrating for people is that human psychology allows for people to be more likely to make certain decisions and so someone who has played a large amount of RPS games is definitely likely to win more often than someone who hasn't. While in your game there isn't any psychology we can follow to base our decisions on. It's completely RNG in a way that RPS irl isn't. So some additions that allow us to be more predictive or strategic would help the game feel alot better imo.
Anyways I'm excited to see the consumable rework it's a lovely game and I cant wait to enjoy it more.
I desperately wanted to like this game, the art is lovely and the story had an interesting catch but oh got the card game is terrible. Completely luck based and random. Even the bonuses to color doesn't help much because there is no way to know if and when you just get countered.
Hey, thanks for the feedback. We're always looking for ways to better improve the card game. Check back in around Version 0.13 or 0.14. We're looking into doing a whole consumable upgrade to put more decision and strategy into the player's hands, there'll still be RNG but it'll be minimized further with these changes.
You can revisit scenes only after their story is completed, then you would be able to have fun with them around the house and unlock post-story scenes too.
I don't think they're added into that version yet, you can hold up to 7x 20 cards if you wanted and all the enemies don't have access to any 20+ cards either.
Loving the game so far! I've hit girlfriend mode on a few of the ladies, but keep seeing 1 final H scene for them that I can't unlock. Is there some special event I should be doing? Is it just having sex in front of others?
Also, I noticed some of them have more CG that the base, e.g. 8/4 (Lilith in this case). Is that legit as in there will be more, or a bug?
All characters have 2x masturbation scenes, so make sure you got both. And some characters have post-story h-scenes. Sex in front of others doesn't count as another scene.
As for the CG thing, it may be a bug that I've already fixed I believe, just an inaccurate count bug. Clicking the 'update old save' button in the in-game settings might fix that.
I hit, yet I was the 1 who took damage and died. Quite possibly 1 of the worst combats mechanics I've ever seen, its all based on RNG and even with that, the way it works is inconsistant
It might be due to the weather and seasonal buffing, I'm not sure if you took those into account. The indicator on the left shows what card types get extra power. I believe in later version, it displays on the card as well so it's easier to read and understand.
While I've gotten the hang of things for the most part, I will say that the game doesn't really explain card buffs very well, and unless I completely overlooked it the game doesn't even explain card buffs to you on its own, you have to manually look it up in the help info.
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Where can I get a completed save file? I already played the old content and would like to just skip to the new content, but I don't have any save files still.
How do I save in this game?
Press escape on PC or the menu button at the bottom
Thank you. I played the game for the first time yesterday, but was too tired. Then I clicked on everything on the cell phone and everywhere but found nothing.
This game has some kind of strip game? (sorry but my perv mind can't separate strip and cards when the letter H is involved)
there's no strip game, it's just a card game. I don't know where the letter 'H' came from, there's no 'H' in the title.
i think you accidentally listed the mac download for 0.11B as a linux download
You're absolutely right! That's my bad, I've fixed it. Thanks for that
Is it possible to "add" an optional Futa protagonist (male protagonist skin swapping)
Acceptable for me even if I need to pay extra for this
Not possible, because it's hand-drawn assets with unique art asset requirements, it's a LOT of workload for a feature I never intended to add.
Got it, thanks for the reply
*edit, nevermind, saw your reply saying 2025-2026! :) *
Hey! just downloading now, really liked A Town Uncovered, hoping there will be more to that in the future too, but will this game also be on steam in the future? i hadnt seen anything about it on this page.
ATU is in its finished state, excluding some polish and bug fixes that I've yet to do. Mainly it's so I can focus on this game and have it grow and thrive. Sugar Service will be on steam in the future for sure!
okay great! thank you!
Be careful about supporting this dev, he will abandon projects as he gets bored of them, a town uncovered was basically not updated for a year before he just "condensed" aka cut a lot of the story and then just pushed it out the door to be able to do something else.
Valid take. A Town Uncovered was a game I've started 9 years ago and it was the first ever project I worked on. I knew nothing about the importance of planning a project, feature creep, and I was literally learning how to do things as I was making it. Cool ideas were out of my wheelhouse and by the time I knew how to code it, there was too much content for it to be feasible.
It was the singular project that made me hate being a game dev, the only reason I didn't "abandon" it sooner was because I felt like I owed people to continue working on it. Most of it, especially the last few years were mentally painful. Until I finally decided to finish the game as best I could do without having to commit to something I hated for another x amount of years.
Yeah, it's not a perfect ending and the me from 9 years ago would've hated it too. But I believe it was the right decision for myself as a game dev and it's at least something rather than ACTUALLY not having a conclusion. THAT would be the definition of abandonment.
It was one of those "can't people tell I really hated developing for this game, why are they still supporting it". I was pretty vocal and it wasn't a secret that I really just didn't wanna do it. So yeah, I'd rather pursue something I'm super excited, passionate, and proud of, like Sugar Service than some amateur project I made 9 years ago that so happened to find some luck and success within the community.
I acknowledge that without ATU, I wouldn't be able to make Sugar Service, so I thank it for that but I'm not sorry that I decided to call it quits earlier than it needed. I've taken all the mistakes I've learnt from ATU and have and will continue to put it into Sugar Service's development. I've planned the game out and designed it in a way that makes me motivated and has a clear end game.
I'm sorry for not giving the ATU that we envisioned together but I'm putting my happiness and mental health before that.
W dev, dont care what others say.
Well i hope you enjoy working on this for the future. not because you feel you owe anyone, but because its something you want to do, for you!
Absolutely love working on Sugar Service, I feel the complete opposite of burnt out whenever I'm working on it. I get excited about what new content I can make and share with ya'll
thats great! good for you! :)
"can't people tell I really hated developing for this game, why are they still supporting it" - Ummm.... No. People can't see in your head, and most people don't really care about the person behind it. That isn't meant as an insult, it is just a reality. I guess that's the best possible outcome at this point - but really, there are no winners here; still, as you laid out, it could have been worse. Just checked- game was put on steam almost 4 1/2 Years ago, so basically "halfway in" at this point, since it isn't too recent, you get a pass here. It is sad, because I really liked it (def. in my top 5, if not 3 in this genre) and held back playing it for some time, to not burn out on content drip. I feel kinda burned here, but I understand your where you are coming from. I don't think there's going to be support for your new projects from me for the time being (still wish you luck and success, but I'd rather wait and see the finished product before investing in it). It'd be nice if you decided in the future, after taking a break from this game, that you revisit it with fresh ideas and improved competence and confidence. But that's not a decision for today.
Absolutely fair, hopefully we can produce a finished product that you'd be willing to try out in a few years. As for ATU, I may come back to it every once in a while to do some minor clean up on some parts, like making certain scenes more grounded but I highly doubt I'll have any drive or motivation to actually improve it in a noteworthy way. Nothing that requires a replay of the whole game.
To me, I'd rather spend my time working on the NEXT great project instead of trying to salvage (in my eyes) a big mess of scraps, clunkily put together with super glue and glitter. I'm happy just having it sat in the garage as an occasional reminder of where I started from and that it gave me the experience to create better things.
I think most people, if asked to instead of working on a new, exciting project that would be better than the last, they should try and improve the work they did 10 years ago when they were fresh faced, green, and learning the fundamentals. They'd scoff at the idea, it just doesn't have a single appealing aspects to it. And that's not towards you specifically, I just mean in general, we sometimes forget how soul-sucking backtracking is, in art, games, work, life, whatever. Everyone wants to feel like we're moving forward and not back.
I appreciate you having ranked ATU so highly on your personal favorites, I wouldn't even rank that game in my top 20. Which is good for me personally, it means my standards for a game I can create is still sky high.
Hey, I'm a few minutes into the game and I'm getting locked out of progression (Version 0.11B). It's asking me to go to my bedroom to change before talking to Juliet but the room change button is grey and isn't activating. I tried to load back my save and go to the bedroom first and change but it still gives me the same dialogue and locks me out.
If you're in Juliet's room, the game tells you that you need to give a gift to Juliet before you can proceed.
Yo, I'm currently lvl 13 in the game and have 9k money but for some reason I can't buy or click the silver card pack, any ideas on why is that?
Yeah, it's because it's not in the game yet. Game is still in development so there's content that are still yet to be available.
Oh alright, I thought I was doing something wrong, looking forward to more updates, cheers!
Can you romance multiple girls in one playthrough?
Yes you can! Harem is one of the main fetishes.
Rancid. So the main character gets fucked in the ass, what type of DEGENERATE bullshit is this? Choke, my guy, you can be as much as you wanna be against AI, but your morals on other departments invalidate your opinions.
my guy, you're the one that had that fetish toggled on, it was totally avoidable if you can read
lmao you could've turned that fetish off, dumbass, learn to read.
can someone help me, its so confusing
Have you tried clicking on the cards?
On the left you have the list of cards you own, in the middle, the big green space you have your deck. You use the deck in card battles, and to make one you select the desired cards by clicking them. On the right, you will have a card's description once you do click on it. You can also click that orange "!" on the right corner, iirc it gives some info about the system, and if you still don't get it, save your game, start a new one, pay attention to the tutorial this time and load this save back again.Or you can just use common sense...
Are you going to release a Spanish version?
We'll consider Localization in the future!
So I had a file on the .12B and had it be fixed via the in-game option to make it a .13B file, and now I can't do the card battle with Harley when she's about to confront her ex
Are you on 0.13B_a (the _a hotfix fixes that issue I believe)
So i have a question how do i make the girls in the pictures in the phone Gallery naked?
You'll have to complete their storyline and unlock GF mode, the photos will automatically unlock the NSFW version if the nsfw check if toggled on!
So uhh I'm probably getting annoying, but right after selling CMGL stocks, the game let me buy GSKI stocks, even tough it was thursday, and it is not open on that day.
All good! I'll look into it. Not a major bug from the sounds of it but still will be addressed.
what's with the unshown cards like "boob grab" and "sexy alone time"
is it something i need to pay for? a setting i've opted out of?
The game's in development so it simply means we don't have art for it yet. We commission other artist to feature their art with our characters so we do have to pace our budget for it. Overtime, the card's art will be filled!
this ai hating is so goofy
Do the fetish toggles skip content or edit it for instance if I uncheck the dickgirl or netori toggle will the I still have access to the content.
It will do both depending on what it is. If it's a whole H-scene that doesn't have an alternative, it'll just give you a message saying that you've unlocked a new scene that you've opted out of. If it DOES have an alternate version and it doesn't include anything you've toggled off then it'll show.
If it's dialogue stuff, there'll be an alternate line usually. There is a Netori toggle in 0.13B that'll change Maggie's 'husband' into 'ex-husband' and make it so they've been divorced for a while.
So uhh when I gave Willow a gift while she was in the bathroom, she asked me to sit on thec ouch and watch a movie for some reason. I'm 99% sure that this was not intended so uhh yes this is a bug report.
I'll look into that! Thanks, some interactions in the bathroom will have the characters lead out of into the living area so that might be it? But I'll check anyways.
When can we expect threesome content to be added if at all?
They will be added in around 0.14 - 0.15 when we introduce calendar events! The first one will be the MC's birthday party :D. Patreon's version is pretty much there.
Ah yes I've been looking for a game like this for quite a long time now ! Bery good game, recomended by uhh me
Thank you! Glad you're enjoying it ^^
Possible Steam release as ea or in general
Late 2025 to mid 2026
will there be pregnancy in it? I'm already sold on the game, but a friend of mine is really curious about it, I'm asking for them, I swear
No pregnancy, sorry!
Really love the game! But isn't there any way to toggle NTR with Maggie? I just cannot tolerate cucking and cheating and shit like that. Thank you!
I can definitely add that for future versions!
什么时候会有中文啊😢
I want to love this game but the card game is absolutely rigged against the player. Items are only helpful if you know whats coming and you cant use them after selecting a card. I just went through 4 straight matches (two garner trusts and 2 fast dates) where they countered EVERY single time and I lost, hiking up that shame meter quite a bit. Theres gotta be a better mini game or better way to do it.
TLDR, we're working on updating and reworking the consumables for Version 0.14 but I'll explain why they are the way they currently are.
The Ultra Sense is the 'when you know what's coming', that's usually the best time to use them. Otherwise it's a hail-mary play which usually is the kind of play that could win you the game.
During playtest, if allow players to use it after a card is selected, they essentially become invincible if they have the right consumables because it's a get out of jail free card; the answer to that would be to lessen the amount of consumables you get, which then makes it very valuable and would end up never being used (like item hoarders in RPGs, only using their items at the final boss).
We want to provide players a way to mitigate attacks against them without it being a no-brainer way of plowing through matches that are way above their level. There's a satisfying feeling when your consumables does land and reflects damage or activates ultra-sense but we do understand it's also a bad feeling to use one and waste it.
We're looking into adding passive activations where it would provide you protection for multiple rounds of a match in exchange for health or ultra-sense activation or something. There's not a lot of variables that can be changed so we'll try our best to come up with something within that realm.
Dude just quick save before starting a card game and re-load if you lose. Also if you don't play against higher level than yours the game's easy AF. It's grindy - sure, but very easy.
I second this. I really, REALLY want to love this game - the art is lovely, the story seems fun, basically everything seems cool but the card game is just annoying. I say this as someone who played multiple card games in my day, even at high levels, but this one is just nonsense. The game seem completely random and most of the time it feels actually unwinnable, and I'm talking about the very first matches available. I think I managed to win once or twice and then never again. Honestly at this point if it's going to be full-RNG like this I'd rather have an option to skip the minigame.
Appreciate the feedback, I've given a long reply to the OP about the decision on why the game it is at the moment. Long story short, it's rock-paper-scissors with a little twist. It's meant to be on the more accessible side, everyone knows how to play RPS and everyone understands how the odds work in RPS. With the addition of the Ultra-Sense, Bird cards, and consumables, it goes from complete RNG into mostly RNG with a bit of strategy.
For 0.14, we've overhauled the consumables so instead of 3 crappy items that feel wasteful when it doesn't trigger. We have 10 different items that have instant-effects, passives, cooldowns, and card manipulation.
Looking forward to the next updates! I think there really is room to grow for the minigame. When 0.14 comes out I'll definitely check it out and see how it goes :)
I love your games I been a big fan of a town uncovered and played every version of the game, and would still like to see it to completion, but this game is just as good, your an amazing creator and I look forward to see you expand and grow
I forgot I was gonna ask if their will be a pregnancy/impregnating in later versions in both games
The final version of ATU will be released in a few weeks. It has been in development for long enough and I'd like to put an end to that era.
There will be no pregnancy for both games, I personally don't really like putting it in my own games mainly for the logistics, it'll literally put storylines on hold and bring the flow to a stop until they're available again. And with the plans I have, they affect other characters too.
The game is great, the few scenes I've seen so far are great. One thing i dislike is that the only progress with the girls is by RNG that doesn't feel like RNG sometimes. I understand there are items to give you an edge but sometimes it feels like they do nothing. I saw that you were trying to minimize the amount of RNG I would love to see that happen. Sorry for the rant I tend to do that when frustrated.
Edit: I beat Maggie at her 36 starting health fight after countless tries but it doesn't show the victory screen. I might be destine to lose to her forever
Yeah, definitely. At it's core, rock-paper-scissors is RNG no matter how you twist it. I've thought about providing the player more information like knowing what their next card/action will be always like slay the spire but that'll just turn into a 'click the correct card' simulator, which is pretty mundane. Or maybe giving them a R/P/S count so they have an idea what the probability is and make an informed play based on that but renpy RNG is a little weird and that information will be more of a bluffing/deception game against an AI who has no tactic.
Ultimately, consumables will get a great overhaul in 0.13/ 0.14, we're looking into making them provide passive protection and other effects. It'll take some iterations as well but we hope that greatly improves the card game.
I'm happy to hear about these changes cause i had a similar review of the game. But i do disagree that RPS is an RNG game. I think the exact opposite actually its more of a pattern/strategy game. Most people either open with scissor or rock for example because those words are most common in their minds being the first and last said words.
I think what makes the game so frustrating for people is that human psychology allows for people to be more likely to make certain decisions and so someone who has played a large amount of RPS games is definitely likely to win more often than someone who hasn't. While in your game there isn't any psychology we can follow to base our decisions on. It's completely RNG in a way that RPS irl isn't. So some additions that allow us to be more predictive or strategic would help the game feel alot better imo.
Anyways I'm excited to see the consumable rework it's a lovely game and I cant wait to enjoy it more.
I desperately wanted to like this game, the art is lovely and the story had an interesting catch but oh got the card game is terrible. Completely luck based and random. Even the bonuses to color doesn't help much because there is no way to know if and when you just get countered.
Hey, thanks for the feedback. We're always looking for ways to better improve the card game. Check back in around Version 0.13 or 0.14. We're looking into doing a whole consumable upgrade to put more decision and strategy into the player's hands, there'll still be RNG but it'll be minimized further with these changes.
Excuse me, where can I watch the scenes that are open?
You can revisit scenes only after their story is completed, then you would be able to have fun with them around the house and unlock post-story scenes too.
Thx, project very good
I can't get past level 20 cards for some reason I am level 31 but still locked on silver did I mess up or is this intentional?
I don't think they're added into that version yet, you can hold up to 7x 20 cards if you wanted and all the enemies don't have access to any 20+ cards either.
Thanks for trying the game out! Sorry it isn't your cup of tea ^^
Uhm...a Little help ?
just click on the screen and follow the instructions
Loving the game so far! I've hit girlfriend mode on a few of the ladies, but keep seeing 1 final H scene for them that I can't unlock. Is there some special event I should be doing? Is it just having sex in front of others?
Also, I noticed some of them have more CG that the base, e.g. 8/4 (Lilith in this case). Is that legit as in there will be more, or a bug?
All characters have 2x masturbation scenes, so make sure you got both. And some characters have post-story h-scenes. Sex in front of others doesn't count as another scene.
As for the CG thing, it may be a bug that I've already fixed I believe, just an inaccurate count bug. Clicking the 'update old save' button in the in-game settings might fix that.
It might have been the second masturbation scene then. Thank you for both suggestions!
Hello! I love this game so far, I have a question though. Are the Male characters gonna be romancable in the future?
Very very unlikely. If they would and there's enough interest, they'd probably be the last thing to do.
Understandable, that is a lot of work, almost double what you've done so far. Thank you for answering my question
I hit, yet I was the 1 who took damage and died. Quite possibly 1 of the worst combats mechanics I've ever seen, its all based on RNG and even with that, the way it works is inconsistant
Aswell, I've had a card that says 1 or 2 damage kill me when I am well above 4 HP.
It might be due to the weather and seasonal buffing, I'm not sure if you took those into account. The indicator on the left shows what card types get extra power. I believe in later version, it displays on the card as well so it's easier to read and understand.
While I've gotten the hang of things for the most part, I will say that the game doesn't really explain card buffs very well, and unless I completely overlooked it the game doesn't even explain card buffs to you on its own, you have to manually look it up in the help info.
At some point, I will probably upgrade the card tutorial to include all the upgrades I've added over time.
is there a certain amount of days you need to wait without seeing a date? ive only done the first levels for 3 of them and im an ingame month into it
nevermind i found the date button on the id by thumbing through all the menues
glad you found it!