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(+13)

I ate an orange while playing this game

(+9)

Did it help your detection skill?

(+15)

no

(+1)

lol

(2 edits) (+1)

Just had a moment of noticing an anomoly I'm certain I had missed several times before and it inspired me to review the game but I'll post a short version here too.

It's super satisfying noticing something you missed after those first runs being so stacked against you and that feeling becomes more common as your familiarity grows. Definitely worth taking you time to fail a few times and get the hang of things. It's a slow burn of satisfaction. 

Oh and some of these anomolies are good tricks. One of the Hallway ones really floored me when I got it.

(+1)

Thanks for the review! Super appreciate it :D

(+1)

Man this is a pretty difficult game

It does take some trial and error, it's a learning curve. In the next update, there'll be some audio cues added to help a little.

(+2)

the object shrink/growth is so hard for me to notice lo

(+2)

They honestly are for me as well. I tried to make them generously different in size but I may need to make some of them even more obvious. Thanks for the feedback. 

(+2)

No problem, but besides that i love the game and im definitely gonna keep playing it

(+1)

I feel like that is what's getting me all the time.

Deleted 1 year ago
(+1)

Got a few requests to add some sorta sfx indication for when things have changed and I'll implement that in the next update but I'll probably make it so it only occurs 30% of the time (just to see how that feels).  I still want to keep the feeling of paranoia by having the player still actively keep an eye out and question whether things have changed or not so I won't have it happen ALL the time.

Anomalies happen regardless of whether you're looking at the same room or not. Obviously it happens more often off screen because there's more rooms that you aren't looking at then are but when you do catch it, that's an easy report for you.

(+2)

I think the whole point is not knowing when things are different and having to pay attention.

Adding a sound will negate that. Perhaps certain anomalies can warrant a sound however either way I'd personally prefer it be an option if it gets added.

(+1)

That's a good idea, might add a 'difficulty' feature.

(+1)

OMG I'm so blind XD


Great game, I like the I'm On Observation Duty gameplay and your art style make it better.

Thank you, I'm glad you like it!

been at this for hours and I'm losing my marbles 

Some are harder to spot, the harder ones are deeper into the night whereas the more obvious ones are early into the night.

(+1)

beat it, got a migraine but beat it. it was possibly luck there, good game man!

(+1)

also managed to find a bug in the bathrooms, sent the info through google forms

Congratulations! And thanks, I'll take a look at them and fix it for the next update.

So you took someone elses idea and added porn.

You could at least be honest with the inspiration in your description.

(+3)

That's a fair suggestion!

(+3)

Sweet, I have no problem with people making their own take on other games as long as proper credit is given somewhere, ya know?

Otherwise I like what you have created here and am genuinely impressed that it's built in Ren'py.

(+3)

Yeah, I understand that, thanks for calling me out on it.

The programmer who helped build the system is a wizard, he's helped me work on more complicated system on scrapped projects.

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