Thanks for telling me that! I am not really into scary games, but I play only if I am not scared of the game I am playing because I tend to close the game when something scary happens.
great game and all but the anomaly part is a little bit confusing because I have no idea what I'm looking for a just a tutorial or when u press the help button it show pics of what the different anomaly's look like all and all great game love to see where it goes
Thanks for the feedback, the anomalies are pretty self-explanatory though in the report tablet. It obviously takes some trial and error because it's that type of game but once you see the change, it can only be so many options.
I've added quick tips before the level starts that sometimes explains the differences between confusing anomalies like the difference between an 'intruder' and a 'ghost' is if the entity looks to have flesh, it's an intruder.
'Space warp' distorts the room only and doesn't affect the furniture whilst a 'camera malfunction' affects the entire screen equally.
After i play this game and keep dead for 11 times but it fun. But my only problem is which object is extra or missing. Maybe i dumb even it true that i dumb. On attempt 11. i take screenshot and compare it. And it bad idea or because i blind because i still dead.
But fun game. Look forward for next update P.S. Sorry for my grammar because it second language.
I just wanted to see the lewd tbh, I'm horrible at games that require attention lol. Thoughts on a difficulty setting? Maybe on easier difficulties only the more noticeable anomalies occur?
Hey, I've added a difficulty feature that will be included in the next update. The easy setting will give you an extra life and audio cues that trigger 50% of the time whenever a new anomaly pops up. That should make things a little easier for those who wish.
Just had a moment of noticing an anomoly I'm certain I had missed several times before and it inspired me to review the game but I'll post a short version here too.
It's super satisfying noticing something you missed after those first runs being so stacked against you and that feeling becomes more common as your familiarity grows. Definitely worth taking you time to fail a few times and get the hang of things. It's a slow burn of satisfaction.
Oh and some of these anomolies are good tricks. One of the Hallway ones really floored me when I got it.
They honestly are for me as well. I tried to make them generously different in size but I may need to make some of them even more obvious. Thanks for the feedback.
Got a few requests to add some sorta sfx indication for when things have changed and I'll implement that in the next update but I'll probably make it so it only occurs 30% of the time (just to see how that feels). I still want to keep the feeling of paranoia by having the player still actively keep an eye out and question whether things have changed or not so I won't have it happen ALL the time.
Anomalies happen regardless of whether you're looking at the same room or not. Obviously it happens more often off screen because there's more rooms that you aren't looking at then are but when you do catch it, that's an easy report for you.
I think the whole point is not knowing when things are different and having to pay attention.
Adding a sound will negate that. Perhaps certain anomalies can warrant a sound however either way I'd personally prefer it be an option if it gets added.
← Return to game
Comments
Log in with itch.io to leave a comment.
Does it have jumpscares? Just to know if I should be cautious about the jumpscares or not.
It's subjective. Things tend to appear out of no where, usually when you least expect it but there are no stereotypical sudden jumpscare noises.
In the next update, there are various sound effects for ambience and to indicate a new anomaly which might startle some but nothing over the top.
Thanks for telling me that! I am not really into scary games, but I play only if I am not scared of the game I am playing because I tend to close the game when something scary happens.
yeah no worries, I'm not a big fan of horror either but this one is pretty mild. It'll help to play it on a small window XD
great game and all but the anomaly part is a little bit confusing because I have no idea what I'm looking for a just a tutorial or when u press the help button it show pics of what the different anomaly's look like all and all great game love to see where it goes
Thanks for the feedback, the anomalies are pretty self-explanatory though in the report tablet. It obviously takes some trial and error because it's that type of game but once you see the change, it can only be so many options.
I've added quick tips before the level starts that sometimes explains the differences between confusing anomalies like the difference between an 'intruder' and a 'ghost' is if the entity looks to have flesh, it's an intruder.
'Space warp' distorts the room only and doesn't affect the furniture whilst a 'camera malfunction' affects the entire screen equally.
Can u make it downloadable on the itch.io app?
After i play this game and keep dead for 11 times but it fun. But my only problem is which object is extra or missing. Maybe i dumb even it true that i dumb. On attempt 11. i take screenshot and compare it. And it bad idea or because i blind because i still dead.
But fun game. Look forward for next update
P.S. Sorry for my grammar because it second language.
Thank you for playing!
Extra object is if a new object is in the room.
Object missing is if an object is gone from the room.
Sent a bug report about it but I appear to have a consistent memory leak or some other lag issue around 12:40 on the clock.
-Update- Seems the 32 bit .exe is fine.
I can't get it to lag, it must be a memory issue so I'll see what I can do in the code to help clean and load memory more efficiently.
For a temporary fix, closing and reloading the game would probably help.
Seems pretty cool. Can't wait to see more!
Thanks for checking it out!
I just wanted to see the lewd tbh, I'm horrible at games that require attention lol. Thoughts on a difficulty setting? Maybe on easier difficulties only the more noticeable anomalies occur?
Hey, I've added a difficulty feature that will be included in the next update. The easy setting will give you an extra life and audio cues that trigger 50% of the time whenever a new anomaly pops up. That should make things a little easier for those who wish.
I ate an orange while playing this game
Did it help your detection skill?
no
lol
Just had a moment of noticing an anomoly I'm certain I had missed several times before and it inspired me to review the game but I'll post a short version here too.
It's super satisfying noticing something you missed after those first runs being so stacked against you and that feeling becomes more common as your familiarity grows. Definitely worth taking you time to fail a few times and get the hang of things. It's a slow burn of satisfaction.
Oh and some of these anomolies are good tricks. One of the Hallway ones really floored me when I got it.
Thanks for the review! Super appreciate it :D
Man this is a pretty difficult game
It does take some trial and error, it's a learning curve. In the next update, there'll be some audio cues added to help a little.
the object shrink/growth is so hard for me to notice lo
They honestly are for me as well. I tried to make them generously different in size but I may need to make some of them even more obvious. Thanks for the feedback.
No problem, but besides that i love the game and im definitely gonna keep playing it
I feel like that is what's getting me all the time.
Got a few requests to add some sorta sfx indication for when things have changed and I'll implement that in the next update but I'll probably make it so it only occurs 30% of the time (just to see how that feels). I still want to keep the feeling of paranoia by having the player still actively keep an eye out and question whether things have changed or not so I won't have it happen ALL the time.
Anomalies happen regardless of whether you're looking at the same room or not. Obviously it happens more often off screen because there's more rooms that you aren't looking at then are but when you do catch it, that's an easy report for you.
I think the whole point is not knowing when things are different and having to pay attention.
Adding a sound will negate that. Perhaps certain anomalies can warrant a sound however either way I'd personally prefer it be an option if it gets added.
That's a good idea, might add a 'difficulty' feature.
OMG I'm so blind XD
Great game, I like the I'm On Observation Duty gameplay and your art style make it better.
Thank you, I'm glad you like it!
been at this for hours and I'm losing my marbles
Some are harder to spot, the harder ones are deeper into the night whereas the more obvious ones are early into the night.
beat it, got a migraine but beat it. it was possibly luck there, good game man!
also managed to find a bug in the bathrooms, sent the info through google forms
Congratulations! And thanks, I'll take a look at them and fix it for the next update.
So you took someone elses idea and added porn.
You could at least be honest with the inspiration in your description.
That's a fair suggestion!
Sweet, I have no problem with people making their own take on other games as long as proper credit is given somewhere, ya know?
Otherwise I like what you have created here and am genuinely impressed that it's built in Ren'py.
Yeah, I understand that, thanks for calling me out on it.
The programmer who helped build the system is a wizard, he's helped me work on more complicated system on scrapped projects.